If you dont know what that is, its like the battle system in Final Fantasy. It works well but.I can't figure out how to use it for custom actions Like if I use a specific skill the character animates in a specific way. I was wondering if anyone had a script or another easy way to make a side-view battle sytem in RPG Maker VX Ace. It's as though my enemy image has a top invisible half which is impossible because my sideview character sheet is perfectly proportioned and my animated images show up perfectly during battle.ĭoes anyone know what the problem is? all help is appreciated. I have full sprite sheets for my characters and was using the YED sideview battler plugin (which is very outdated) because it allows me to do more than 3 frames, I can set up specific animations, so on. Front base has him move to front base but if I try moving to front my actor is at the top of the enemy image, if I try for front center he's off into orbit and front head he's out of the solar system. Now that's not all, when I put tags into the skill so my actor approaches the enemy, the difference between front base, front, front center and front head are off the scale. If I have it to attack the head the animation is way off in outer space out of view. This is for the event youre using a battler image that may have different proportions than normal sideview battlers. I then changed it so the animation instead attacks at the feet of the enemy and that works fine from what I can tell. The animation is set to attack the centre but doesn't do so. The problem I have is, when I attack the enemy my skill animation (let's use the slash animation as an example) slashes way above the top of my enemy. dead, evade, thrust etc etc) the file is perfectly spaced and arranged and during battle my animation works perfectly fine. YED Sideview Battler & YEP Animated SV Enemies Free Patch by Isabella Ava current version: 1.0. I am using a 5 frame per animation set up. Im having some difficulty getting the plugin in the title to work. Even a non-simplified like gameactorsx.animatedbattler name or name will do. I have given this Dragon the full 54 images required to have an animation for every battle stance (ie. RPGMV YEDSideviewBattler Help RMMV Hi everyone. This game making gives me a headache, it seems to be one problem after another.
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